UX Designer & Researcher · Mexico City

What people say, what they do, and what they actually need.

I design digital products grounded in research. For the past two and a half years I've led research at Volaris, looking at the whole service rather than one screen at a time: the messages people receive, the flows they move through, the extra products they're offered, and how all of it adds up to a single experience.

Selected work

Four projects
AirlineShipped

Boarding Groups

Crowded gates and slow lines led to a new way of grouping passengers. Four rounds of research turned a colour palette into a boarding system that works in print, on web, app and Wallet, and at every gate.

2025 · Research lead · Palette and placement co-design
Volaris boarding passes with the colour-coded group

About

How I got here

I started in design, and little by little I've moved toward what sits behind it: why people react the way they do, how they decide, and how much of that is shaped by the design itself — how it works, how it looks, and what it tells them.

I studied Design at Tecnológico de Monterrey and moved to Guadalajara for the digital products specialization. UX found me through the work itself: a smart waste-sorting machine at MOA Estrategia, where I designed both the physical prototype and its app, and an internship at Wizeline with a team spread across Mexico, Colombia and the United States.

That design background is also what lets me see the whole experience, including the parts that happen before and after the screen, and it's what turns findings into recommendations a team can build rather than a list of problems.

See my experience, education, awards and certifications

I read what people say alongside what they do

A design can score high on clarity and still leave people uneasy. When opinions and behaviour disagree, that contradiction is usually the finding.

I pick the method that fits the problem

Unmoderated tests with heatmaps, diary studies, benchmarks, A/B tests, or interviews with the people who said no. Whatever the decision actually needs.

I make sure everyone understands the why

Designers, writers, developers, product owners and directors each need a different version of the same reason. I look at business, development and users, not only design.

I check what's buildable before I recommend it

A recommendation nobody can implement isn't one. I confirm the constraints with the people who will build it, so what I propose has a real chance of shipping.

That curiosity about people doesn't clock out at six, and mostly it shows up in what I read.

Currently reading

Finding someone who's read the same book is my favourite kind of coincidence, and it's where one of the projects above came from.

Dune Messiah
This Is How You Lose the Time War
The Stone Sky
Yellowfacejust finished
Opening soon

Playground

Design I make for the fun of it, outside work. This shelf is still empty, but not for long.

Borrow cards

Sign before you go

Sign the card before you go

Like the card at the back of a library book: your name, the date, and what you're reading right now.

Name
22.09.26
What are you reading?

The card slot opens shortly.

Who's been here

Every signature, newest first, so you can see what other visitors are reading.

[VISITOR NAME] — [BOOK TITLE]
21.09.26
[VISITOR NAME] — [BOOK TITLE]
19.09.26
[VISITOR NAME] — [BOOK TITLE]
17.09.26

Contact

Always happy to talk

Tell me what your users keep getting stuck on.

Elena Jasso · UX Designer & Researcher Made with coffee and love